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1  Questions about.... / Games / Dragonheart on: May 29, 2010, 04:20:45 AM
Pretty easy to get the hang of - play a few games, watch the arrows (which tell you what cards get to take other cards) and:

Here are the TRUE english rules:

Drachenherz

Heart of the Dragon

By Rüdiger Dorn
Published by KOSMOS, © 2010

For 2 players, age 8+, taking about 20 minutes

Unofficial translation (v.1) by Steve McKeogh


CONCEPT
Once upon a time, the Great Dragon kept watch over the destiny of an entire people. But an envious sorcerer turned him to stone and locked his breath of fire into a blood-red jewel called the ‘Heart of the Dragon’. In this fabulous but dangerous time, brave princesses must fend off heroes as well as trolls whilst enchanting the stone dragon and gathering valuable treasures. Mighty fire-dragons also desire this treasure and they in turn are pursued by skilful dragon huntresses. Only the dwarves keep out of all these goings-on and occupy themselves in their own concerns.


AIM
The players lay cards on the spaces of the board. By doing this they can collect other cards from adjacent spaces, which will gain them varying amounts of fame. Whoever has achieved the most fame by the end of the game will be able to break the curse and free the Great Dragon.


CONTENTS
1 board
100 cards (2 identical sets of 50 cards)
1 dragon figure


PREPARATION
• Lay out the board on the middle of the table.
  The players sit opposite each other.
• Place the dragon figure next to the picture of the stone dragon.
• Each player takes a set of 50 cards and shuffles them. Each player takes the top 5
  cards from his set for his starting hand. The players place their remaining cards in front
  of them as a face-down draw-pile.
• The youngest player decides who will start the game. Turns are then taken alternately.


PLAYING THE GAME
• On his turn, a player plays one or more cards with the same picture. He then draws
  cards to make his hand back up to 5 cards.
• The cards are always placed on the space that shows the same picture as the cards.
• On some spaces the cards are accumulated in a stack, so that only the card on top
  can be seen.
  Example: On the fire-dragon space, any number of fire-dragons can be accumulated.
• On other spaces, the cards are laid out slightly staggered, so that the players can
  always see the number of cards of this type that have already been placed.
  Example: A total of three dragon huntresses can be laid out.
• Placing cards can trigger actions.
• Actions triggered by cards that are placed as a stack take place immediately – except
  for the treasure chest and the stone dragon which do not trigger an action.
• Actions for cards that are placed staggered are triggered once there is the exact
  number of cards laid out as indicated by the printed outlines for that space.
• If there is an arrow pointing away from the space where the player has placed cards,
  he collects all the cards from the adjacent space to which the arrow is pointing. These
  have varying values in the form of fame points.
  Example: With the fire-dragons, the player takes all the treasure chests.

THE CARDS IN DETAIL

Treasure chest: No actions are triggered by placing treasure chests.

Immeasurable treasures accumulate here and their sparkling splendour attracts the mighty fire-dragons. The princess also has her eye on these riches.

Fire-dragon: The player takes all the treasure chests that are laid out and puts them face-down in front of him.

The fire-dragons swoop down from a great height on to the treasures and steal them away in their grasping claws.

Stone dragon: No actions are triggered by placing stone dragons.

The stone dragon stands there silently demanding that he and his time should not be forgotten. For now, the Heart of the Dragon keeps watch instead, until the day when the curse can be broken and the Great Dragon can return to life.

Princess: The player takes either all the laid out treasure chests or all the laid out stone dragons. Even if he plays more than one princess he can only choose one of the two stacks. He puts the cards face-down in front of him. If the player takes the stone dragons he also takes the dragon figure and stands it in front of him. If the other player currently has it, he must now hand it over. If the player already has the figure in front of him he simply keeps it there. The function of the dragon figure is explained on page 4.

A princess who knows what she wants: the treasure for her people and the magical Heart of the Dragon for herself. She enchants the Great Dragon so that she can use the magic of the Heart of the Dragon for herself.
Troll: The player takes all the laid out princesses and puts them face-down in front of him.

He is a monster. Incited by the evil sorcerer, his menace is directed solely against the princess.

Dwarf: The player who places the fourth dwarf takes all four dwarves that are laid out and puts them face-down in front of him.

The dwarves are more interested in searching for treasure than in actually becoming rich. Once they have found enough treasure, they pack it into a mighty chest and flaunt it on the highest mountain where it can sparkle all around. But whenever four of them end up together, they down tools and rush off to the nearest tavern.

Hero: The player who places the second hero takes either all the laid out princesses or all the laid out trolls and puts them face-down in front of him.

Afterwards put the two heroes face-up below the ship.

Note: The board does not have an actual space below the ship but a curved arrow points to where the cards can be placed next to the board.

Wherever there is a monster, there will be a hero. And this makes life hard for the trolls. If he cannot go after the trolls, he will take the princess to safety – whether she wants to go or not.

Dragon huntress: The player who places the third dragon huntress takes all the laid out fire-dragons and puts them face-down in front of him.

Afterwards put the three dragon huntresses face-up below the ship.

They bravely take on the fire-dragons, which have been sent out by the evil sorcerer to steal the dwarves’ treasure and cause unrest in the land.

Ship: The player who places the third ship takes all the cards that have been put below the ship (dragon huntresses and heroes) and puts them face-down in front of him.

Afterwards put the three ships in a face-up stack next to the board. The second time that three ships are laid out put these cards in a second stack next to the first one. In this way the players can always see how far they are into the game. The game ends as soon as a third stack of ships is put next to the board.

Note: The icon of a bow and a sword on the ship cards is to remind the players that the dragon huntresses and the heroes can be collected with the ships.

Distant lands, new adventures. These tempt the heroes and the dragon huntresses. When their work is done they go on board the ship, and when the third signal rings out, the ship sets sail.

FURTHER RULES
• If a player would be entitled to take cards from the board but there are none on the
  appropriate space then he has bad luck and goes without.
  Example: The player places a troll but there are no cards on the princess space.
• For spaces that require a certain number of cards to trigger the action, a player cannot
  play more cards during a turn than the number needed to reach the required total.
  Example: If there are already 2 dwarves laid out, then no more than 2 dwarves can be
  added. A player cannot play 3 dwarves, and a new set cannot be started with the third
  dwarf on that same turn.
• The players cannot look through the cards that are in face-up stacks, whether on the
  board or below the ship.

THE DRAGON FIGURE
The player who has the dragon figure always makes his hand back up to 6 cards at the end of his turn.

Important: Once a player has to hand over the dragon, his hand limit is once again 5 cards. The other player immediately removes a card from the player’s hand, and, without looking at it, puts it face-down on the player’s draw-pile. The player will therefore get the card back again the next time he draws a card.

END OF THE GAME
The game ends when the ship sets sail for the third time. There will now be three stacks of 3 ship cards next to the board. The other player now has one more complete turn.

The game can end early if one of the players takes the last card from his draw-pile. If that player does not place the third ship card on his next turn (either because he cannot or does not wish to) the game still ends at the end of that turn. However, the other player still takes one final complete turn.

The players now put their remaining hand cards back into the box. They then add up the fame points on the cards that they have collected. The player who has the dragon figure stood in front of him gains an additional 3 points.

The player with the highest total is the winner. If there is a tie, the player with the dragon figure is the winner.
2  Questions about.... / Games / Puerto Rico on: January 31, 2010, 08:19:46 PM
Yes - it's back on BSW! 

For those of you who joined BSW after Puerto Rico left - It's newly arrived on BSW!

If you have a prop file with the Games Menu, here is the line you need:
MenuGames-L_to_R-PuertoRico-Burgundy_Ridge_(C67) = */game C67-71

or /room C67-71 if you don't have a prop file.

Here are the English links to the rules:
http://www.brettspielwelt.de/Hilfe/Anleitungen/PuertoRico/?nation=en

and to the Building explanations:
http://www.brettspielwelt.de/Hilfe/Anleitungen/PuertoRico/Gebaeude/

If you haven't played it before it is a lot of fun!

The interface is either clicking on things or drag and drop.

When choosing a role you clicking on it. 

When you get colonists under your name, you drag and drop them where you want them to be.
Also during that phase remember you can move colonists around from one building to another, or plantation, etc.
When done with colonists you have to click on the ship on top right (it will show a big red X when you do this).

You can hover over buildings to see what they are, hover over roles to see them as well.

When you trade to ships or sell goods, you drag and drop from your barrels over to the ships or trader area. 

If you have questions, let me know and I will try to help!  Enjoy!
3  Questions about.... / Games / Re: Atlantis on: January 06, 2010, 07:56:47 PM
Okay - here is a better synopsis of the rules along with screenshots:

http://burgundyridge.gamerjeff.com/Atlantis_English_Rules.htm
4  Questions about.... / Games / Atlantis on: January 06, 2010, 05:31:41 PM
BSW is launching a new game today called Atlantis.  A 2-4 player game.  Here is a synopsis of the rules:

Atlantis Quick Reference V1.0

SETUP
1 – Sort the Tiles ("path tiles") by their backs and shuffle each pile face-down, separately.
2 – Create a path (like the one on page 2) using randomized face-up Tiles...
   a)   Atlantis, then 10 stacks of 2 "A" Tiles, then 10 single "A" Tiles, then 6 stacks of 2 "A" Tiles, then a Water tile,
      then 6 stacks of 2 "B" Tiles, then 10 single "B" Tiles, then 10 stacks of 2 "B" Tiles, then Mainland.
3 – Keep the remaining Water tiles close.
4 – Give each player 3 Figures of a color and 1 Bridge.  Place the Figures in Atlantis.
5 – Boat Expansion: Give each player the Boat of the matching color.
6 – Shuffle the Cards ("movement cards") and make a face-down draw deck.
7 – The youngest player starts and draws 4 Cards.  Each player, going left from start, draws one more than the last.

The game lasts many TURNs, until 1 player gets all 3 of his Figures onto the Mainland.
TURN OVERVIEW      Players take turns individually then pass left

1)   BUY CARDS: Discard 1 owned Tile to draw half as many cards (rounded down) as the Tile value.

2)   SELECT FIGURE: Choose 1 of your 3 Figures---not already on the Mainland--to move.

3)   PLAY CARD(S) AND MOVE FIGURE
   a)   Discard 1 Card from your hand to move your Figure to the next Tile with the Card's item.
      I)   Tile is empty?  Stop movement here.
      II)   Tile has ANY another Figure?  MUST play another Card and move as above until end on an empty Tile.
      III)   Play a card with no matching Tile between Figure and Mainland?  Move Figure to Mainland (& still take Tile).
      IV)   Can't play Cards to land on empty Tile?  Reveal hand, draw 2 Cards, and end your TURN.
   b)   Cross any "gaps" during movement?  (A "gap" is a series of 1 or more Water tiles.)
      I)   May place your Bridge (1-time use) at any "gap".  No point in placing >1 Bridge at any gap.
      II)   Boat Expansion: May place your Boat (1-time use) at any gap.  Okay to have >1 Boat at any gap.
      III)   Any gap with a Bridge (anyone's) is free.  Boat Expansion: Any gap with your Boat is free.
      IV)   Any gap with no Bridge must be paid for with points...
         1)   Gap cost is the lower of the 2 Tile values on either side of the gap, regardless of gap size.
         2)   Pay by discarding owned Tile(s), using Tile value as points AND/OR by discarding Cards for 1 point each.
            NOTES: May total "gap" payments due before paying for them.  No refunds for excess payments.
      V)   Boat Expansion: May use another's Boat by paying half (rounded down, at least 1) of the gap cost to the Boat owner with Tiles AND/OR Cards.  May choose between Boats if >1 on a gap.
      VI)   Can't pay?  Can't move Figure.

4)   PICK UP 1 PATH TILE
   a)   Take the 1st empty (non-Water) Tile behind (towards Atlantis) your just-moved Figure.  Take top, if 2.
   NOTE: Get none, if there are no empty Tiles between this Figure and Atlantis.
      I)   Creates a gap?  Place a Water tile in the gap.
      NOTE: If the new Water tile is to be placed next to another Water tile, you need not even place it.

5)   DRAW CARD(S): Draw 1 Card + 1 Card for each of your Figures on the Mainland.

END OF GAME
1)   Make sure the game-ending player picked up his Tile and drew 4 Cards.
2)   Each other player must get his remaining Figures to the Mainland.
   a)   No Card-play movement; move by just paying for gaps with Tiles and Cards.
   b)   May NOT place Bridges, but may use them if they are placed on gaps already.
   c)   May NOT pick up Tiles, so this action may be simultaneous for all players.
   d)   Can't pay the gap costs?  Move anyway and keep track of your negative score.
3)   Total point values on Tiles + 1 point per card.
4)   Most points wins!  Tie?  Tied players share victory.
5  Questions about.... / Games / Tichu logs on: October 26, 2009, 06:22:58 PM
Wow - talk about a cool way to review your Tichu games!  Check this out:
   http://www.tichuliga.de/logs/index.php
 
And if you want to see just YOUR games, use the following:
    http://www.tichuliga.de/logs/?user=YOURUSERNAMEHERE
(use the correct upper/lower case for your login name on BSW!)

This is really cool to see what each player was dealt, what they passed, how the game was played - incredible resource!

Thanks ToneDog for finding this!!!
6  Questions about.... / BSW / Lotto Started for Bucket King 10/16 for 7 days on: October 16, 2009, 04:59:56 PM
There is a 600 taler prize for Bucket King over the next 7 days.

So if you play one and your game is the lotto winner, everyone who played in that game will get a share of the 600 taler prize!

Emerald Boar is the Lotto Master for Bucket King on BSW and can explain more about how lottos work!
7  Questions about.... / Games / New Games Club on: September 14, 2009, 08:27:50 PM
Hey - does anyone want to join my New Game of the Month Club?

I'd like to pick a game that I've never played each month, and learn it, along with anyone that wants to join.

Then, during the game, I will take screen shots and post instructions and modified screen shots so that anyone else that wants to learn the game later can do so.

Of course, if you already know the game and/or interface that will not preclude you from joining!  In fact, you would be most welcome!

As part of the project, I am going to document as many of the other games as I can. 

Let me know!!
8  General Category / Non-related stuff / Fantasy Football Pool on: September 14, 2009, 08:16:42 PM
Is anyone out there interested in a weekly football pool picks or a fantasy football league?
9  Questions about.... / Games / Re: Carcassonne on: July 27, 2009, 06:21:10 AM
By the way, something ToneDog showed me, is that you have to watch the blue arrow, right above the tile, for the sign that shows when a magic gate has been pulled.

Never saw that before.  Smiley
10  Questions about.... / BSW / Re: TIPS and TRICKS for BSW! on: July 06, 2009, 03:40:25 AM
Hey - having problems with someone in your room?  There is an easy way to report them:

You can enter the Fairness Channel by typing /channel Fairness
and there you can contact a Reeve (Sheriff) who can assist you

Of course, each town has their own, and if ours is online when you have a problem,
then you will be directed to them.

They will need a copy of your chat logs, usually emailed, so you can copy and paste those
into an email when they are ready.
11  Questions about.... / BSW / Re: TIPS and TRICKS for BSW! on: June 29, 2009, 08:39:09 PM
BSW has been really weird with their updates lately, and a lot of us have been dropped from the Burgundy Ridge channel.  Moose_Head showed me a quick command to refresh the channel.

Just type in   /chwho   and that will refresh your channel and show *everyone* that is there!
12  Questions about.... / BSW / TIPS and TRICKS for BSW! on: June 29, 2009, 04:01:57 AM
Let's start with some tips and tricks for BSW

Little known commands, or things about the system to make life easier!

Let's share info!!
13  General Category / Non-related stuff / Re: Burgundy Ridge fiction story! on: June 12, 2009, 07:29:45 PM
...who ducked into a nearby phone booth and changed into his ....
14  Questions about.... / Partner Towns / Re: List of Partner Towns on: May 24, 2009, 07:57:22 AM
Hey Moose Head - can you include Pirate's Cove in our prop file?
15  Questions about.... / Games / Re: Bohnannza on: May 23, 2009, 06:19:22 AM
We will tonight!
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