Title: Building Embassies Post by: Emerald_Boar on June 23, 2009, 08:14:19 PM I thinking that we can add a building to other towns with our town name on it.
Like we pay X. Then we have a building in a "partner" or "all towns" named: "C67 Embassy of Burgundy.Ridge" "Burgundy.Ridge Embassy" etc. Any Options? EB Title: Re: Building Embassies Post by: Moose_Head on June 24, 2009, 02:30:35 AM The only reference to building types that I can find is on the BSW Website (http://www.brettspielwelt.de/MetaSpiel/Staedte/Stadtansicht/Baukosten/) descriptions of the meta-game. In this table I have highlighted buildings we can build for placement of games in the town and their relative cost.
The current plan I believe is to build a second docks next, albeit that we have the capacity at the moment to also build cheaper buildings such as a third tent and two more Country Houses.
Relative cost is based on Buy price in talers of resources in stock market at recent levels. Title: Re: Building Embassies Post by: cche on June 24, 2009, 06:02:09 AM As Emerald_Boar suggests it, we certainly could agree with another town to each build a manor house or villa named for the partner town.
It would be completely informal, and the negotiations could easily reach the delicacy found in many national relationships...what happens if the towns have a falling out? The embassies would be forever. Title: Re: Building Embassies Post by: Moose_Head on June 24, 2009, 07:56:41 AM Quote from: cche As Emerald_Boar suggests it, we certainly could agree with another town to each build a manor house or villa named for the partner town. Ah, so the suggestion is more one of cooperative building between towns, rather than a direct building program.It would be completely informal, and the negotiations could easily reach the delicacy found in many national relationships... This suggestion actually has legs. Manors are relatively expensive, so we would not be establishing many embassies that way. Villas cost about 20% less. In both cases there are no limits to the number of such buildings. Ideally, you would want these perhaps centrally located within the towns. Title: Re: Building Embassies Post by: Emerald_Boar on June 25, 2009, 08:32:28 PM Its doesnt have to be a manor.
Any game building will do the trick. Like a Ship, hut, or even castle. Floating embassy <: Read ya l8r, Al Title: Re: Building Embassies Post by: mondoj on November 06, 2009, 11:48:56 PM If this is an unwarranted gravedig, please forgive the newbie.
An exchange of embassies might be cool. Any building or structure will work as long as it lends dignity to both the host city and ours -- after all, our name will be on our embassies forever. :) Title: Re: Building Embassies Post by: Moose_Head on November 07, 2009, 11:56:58 PM Actually the name is there only so long as the town does not change it. The building is there for the life of the town. The game is there for the life of the game.
Occaisionally BSW retires games, so new games are put in their place. Names, mottos, messages of the day are all changeable at will. Title: Re: Building Embassies Post by: mondoj on November 09, 2009, 05:45:22 PM Thanks for the information. That's even better, because it means that neither party would be stuck if relationships chilled or one town went poof.
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