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Author Topic: Building Embassies  (Read 7314 times)
Emerald_Boar
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« on: June 24, 2009, 03:14:19 AM »

I thinking that we can add a building to other towns with our town name on it.
Like we pay X.  Then we have a building in a "partner" or "all towns" named:
"C67 Embassy of Burgundy.Ridge"
"Burgundy.Ridge Embassy" etc.

Any Options?
EB
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Moose_Head
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« Reply #1 on: June 24, 2009, 09:30:35 AM »

The only reference to building types that I can find is on the BSW Website descriptions of the meta-game. In this table I have highlighted buildings we can build for placement of games in the town and their relative cost.

The current plan I believe is to build a second docks next, albeit that we have the capacity at the moment to also build cheaper buildings such as a third tent and two more Country Houses.

Building
Type
Image
Size
QtyPhasesBuiltWoodStoneOreWoolToolsTalerRelative
Cost
Prerequisite /
Condition
Contains
Tower1 x 11112001,000--1005,00036,900NoneGame Manager
Hut1 x 1515200---58005,915None1 MU game
House.11 x 1414300200--201,50013,860None1 MU game
House.21 x 1414300200--201,50013,860None1 MU game
Tent2 x 231250--1,000-2,00023,150None1 MU game
Country House2 x 24221,0001,500-5002008,00087,100None1 MU game
Mansion2 x 14241,0001,500-5002008,00087,100None1 MU game
Manor2 x 3unlimited301,0028,0011025011,50025,002351,033None1 MU game
Witch House2 x 24328,0011,00210230075015,000301,755None1 MU game
Cog2 x 344012,0001,2001,2006,00060060,000567,000None1 MU game
Docks3 x 32313,0003,000-10250115,000188,643None1 MU game
Lighthouse2 x 22323,0005,00110220175020,001257,736None1 MU game
Windmill2 x 28181,000100-200205,00035,760None1 MU game
Villa3 x 4unlimited305018,0011025011,00220,001283,215None1 MU game
Castle5 x 6110010,00040,0001,0002,0005,000100,0001,589,000None3 MU games
Fortress6 x 7120040,00060,00010,00010,0008,000200,0003,404,000None3 MU games
Chapel2 x 13118002,000--10010,00072,700Clerical citizen of rank K11 or higher for each1 SU game
Church3 x 21211,5005,000--20015,000155,100Clerical citizen of rank K14 or higher1 SU game
Cathedral6 x 4115030,00050,0104,0053,0006,000100,0052,414,295Clerical citizen of rank K16 or higher3 SU games
Town Hall2 x 31313,0005,001-2011,00225,002286,245At least 15 citizens continuouslyZweck: Hansebeitritt, Tauschbörse
Guild Hall2 x 2unlimited202,0001,000--20010,00093,600Hanseatic statusRepresentative building of a guild
Weaving-mill2 x 21211,0001,000-1001005,00057,300NoneCloth production
Forge2 x 11211,5001,000--1005,00066,800NoneTool production
Laboratory2 x 21201,0001,200500-1005,00070,700NoneResource conversion
Land Extensionunlimited1105336,000

Relative cost is based on Buy price in talers of resources in stock market at recent levels.
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cche
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« Reply #2 on: June 24, 2009, 01:02:09 PM »

As Emerald_Boar suggests it, we certainly could agree with another town to each build a manor house or villa named for the partner town.
It would be completely informal, and the negotiations could easily reach the delicacy found in many national relationships...what happens if
the towns have a falling out?  The embassies would be forever.
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Moose_Head
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« Reply #3 on: June 24, 2009, 02:56:41 PM »

Quote from: cche
As Emerald_Boar suggests it, we certainly could agree with another town to each build a manor house or villa named for the partner town.
It would be completely informal, and the negotiations could easily reach the delicacy found in many national relationships...
Ah, so the suggestion is more one of cooperative building between towns, rather than a direct building program.

This suggestion actually has legs. Manors are relatively expensive, so we would not be establishing many embassies that way. Villas cost about 20% less. In both cases there are no limits to the number of such buildings.

Ideally, you would want these perhaps centrally located within the towns.
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Emerald_Boar
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« Reply #4 on: June 26, 2009, 03:32:28 AM »

Its doesnt have to be a manor.

Any game building will do the trick.
Like a Ship, hut, or even castle.

Floating embassy <:

Read ya l8r,
Al
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mondoj
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« Reply #5 on: November 07, 2009, 07:48:56 AM »

If this is an unwarranted gravedig, please forgive the newbie.

An exchange of embassies might be cool.  Any building or structure will work as long as it lends dignity to both the host city and ours -- after all, our name will be on our embassies forever.   Smiley
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Moose_Head
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« Reply #6 on: November 08, 2009, 07:56:58 AM »

Actually the name is there only so long as the town does not change it. The building is there for the life of the town. The game is there for the life of the game.

Occaisionally BSW retires games, so new games are put in their place. Names, mottos, messages of the day are all changeable at will.
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mondoj
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« Reply #7 on: November 10, 2009, 01:45:22 AM »

Thanks for the information.  That's even better, because it means that neither party would be stuck if relationships chilled or one town went poof.
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