April 28, 2024, 07:50:54 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to the Burgundy Ridge Forum!   Return to Burgundy Ridge Website by clicking here
 
   Home   Help Search Login Register  
Pages: 1 ... 4 5 [6] 7 8 ... 10
 51 
 on: November 28, 2009, 03:55:16 AM 
Started by mondoj - Last post by cche
The trick is, BSW doesn't have the resources or desire to support a separate puppet API.
Hence, all they do is allow puppets to see the same data a human sees.
In fact, though, this is not such a bad design, provided they keep their Human output
stable.

 52 
 on: November 28, 2009, 01:17:58 AM 
Started by mondoj - Last post by BCGamer2
The surprise for me is that there doesn't seem to be a way to easily capture a game result aside from watching for keywords in chat and using /tell.  Surely I'm missing something Smiley

Well, I am surprised by that, too but it looks like the whole system is based on string modification etc. There is probably an easier way of doing it but I would not know.

 53 
 on: November 27, 2009, 08:10:41 PM 
Started by mondoj - Last post by mondoj
Puppet development is currently in the hands of very few in BR. I am contributing a little bit to it and any help offered is greatly needed and appreciated.
I can email you a puppet file (one that is currently in use) and then we can go from there. Currently we have a reset puppet and a counting puppet (counting how many games are played each month in our gamerooms.

All puppets are kept on a ftp site (required for the autostart puppets). Development is locally on the puppeteer computers.

Under development are a puppet watching the resource prices (currently running but there is only one functionality and many more ideas) and a marathon/tournament puppet (very early stage of development).

Let's chat online next time we both are on (tonight?)

Yes, let's chat.  I'll be in for a while tonight.  My email is available through BSW if you want to send along that puppet file.  I have the most interest in anything related to a tournament project, but don't mind seeing if there's anything I can add to the others once I get up to speed.

The surprise for me is that there doesn't seem to be a way to easily capture a game result aside from watching for keywords in chat and using /tell.  Surely I'm missing something Smiley

 54 
 on: November 27, 2009, 02:46:38 PM 
Started by mondoj - Last post by BCGamer2
Puppet development is currently in the hands of very few in BR. I am contributing a little bit to it and any help offered is greatly needed and appreciated.
I can email you a puppet file (one that is currently in use) and then we can go from there. Currently we have a reset puppet and a counting puppet (counting how many games are played each month in our gamerooms.

All puppets are kept on a ftp site (required for the autostart puppets). Development is locally on the puppeteer computers.

Under development are a puppet watching the resource prices (currently running but there is only one functionality and many more ideas) and a marathon/tournament puppet (very early stage of development).

Let's chat online next time we both are on (tonight?)

 55 
 on: November 27, 2009, 12:27:39 PM 
Started by mondoj - Last post by mondoj
I was chatting with JPFantasy yesterday about tournaments, and we wandered off onto the subject of puppets because of their possible role in administering tourneys.  It looks like I need to push myself to level 9 so I can play with command puppets.  Smiley

I've digested TheBoomer's tutorial as fully as I can without being able to use puppet commands yet, and am curious about a couple of things.

  • First, is there a place where our BR puppets are kept so one might be able to read them for examples of working, in-use code?
  • Second, are there puppet commands available that are not documented in Boomer's excellent tutorial?
  • Third, what game results are we already getting via the existing puppets and settings?

Incidentally, my programming background is very modest but probably suited to this.  I taught myself to program in 1973 using Kemeny and Kurtz's original book on BASIC, then unlearned some bad habits a few years later while establishing that I didn't want to make a career of it.  These days I use those skills for LSL scripting in Second Life, complex spreadsheets, and the occasional Zillions of Games add-on.  So no, I'm no programmer -- but I should be able to contribute to puppetry.

 56 
 on: November 10, 2009, 05:27:23 AM 
Started by coasterb - Last post by cche
... the Goddess of Victory, who was moonlighting that day despite...

 57 
 on: November 09, 2009, 05:45:22 PM 
Started by Emerald_Boar - Last post by mondoj
Thanks for the information.  That's even better, because it means that neither party would be stuck if relationships chilled or one town went poof.

 58 
 on: November 07, 2009, 11:56:58 PM 
Started by Emerald_Boar - Last post by Moose_Head
Actually the name is there only so long as the town does not change it. The building is there for the life of the town. The game is there for the life of the game.

Occaisionally BSW retires games, so new games are put in their place. Names, mottos, messages of the day are all changeable at will.

Pages: 1 ... 4 5 [6] 7 8 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!